AI Insights · Timothy · July 2022
Top 5 Paid Games Performance in Brazil, Q2 2022
In Q2 2022, the top 5 paid games in Brazil showed varied performance trends in downloads, revenue, and active users, with notable fluctuations observed across the quarter.
In Q2 2022, the performance of the top 5 paid games on a unified platform in Brazil revealed diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics over the quarter.
The game Pou from Zakeh Limited experienced a consistent weekly revenue flow, peaking at approximately $1.7K in the week of June 6. Weekly downloads were strong, with a high of 267K in the last week of March and a steady rate around 202K by the end of June. Active users saw a gradual decline from 20.1M in late March to about 13.6M by the end of the quarter.
Minecraft by Mojang showed robust revenue figures, with a significant peak of $92K in the week of May 9. Downloads also demonstrated a positive trend, reaching up to 179K in early May. The game maintained a strong base of active users, peaking at 2.1M in early May and stabilizing around 1.8M towards the end of June.
Geometry Dash Lite from RobTop Games AB exhibited stable revenue figures, averaging around $700 per week. Downloads fluctuated, with a high of 109K in the first week of April and a gradual decline to 53K by the end of June. Active users showed a peak of 961K in mid-June, maintaining a steady engagement level throughout the quarter.
Vector: Parkour Run by Nekki Limited had modest revenue, peaking at $341 in mid-April. Downloads were highest at the end of March with 63K, but generally hovered around 45K towards the end of June. Active user trends showed a peak of 148K in late March, decreasing to around 111K by the end of the quarter.
Lastly, Pepi Hospital Lite from Pepi Play had a stable revenue trend, peaking at $198 in late April. Downloads varied, with a peak of 40K in mid-April and a consistent rate around 32K towards the end of June. Active users remained relatively stable, peaking at 214K in mid-April and slightly declining to 187K by the end of the quarter.
For more detailed insights into the performance of these top paid games, visit Sensor Tower.